There are few types of obstacles and monsters, but what I have to attribute to the authors for the good is the great design of the levels for their time. Keen number one is quite small, it can be passed in a few tens of minutes, but it outlines another, much longer and also better sequel, and with its unpretentiousness it rather introduces players to the game. Yes, it's the state where at 22:22 you say to yourself, "One more level and I'll go to sleep." and at 0:54 your tired eyes will get lost again for hours. To the point: Commander Keen impressed the player with not so precise design as his addictiveness. You'd better turn off the music, but the sounds are within the norm. The controls are cool, reasonably demanding, but not enough to make your fingers knot. Technical side: The graphics may be average for their year, but for the purposes of the arcade it is richly sufficient. But Keen gets angry and is determined to show him what an elbow is. Just to be on the safe side, he scatters all the necessary components from his rocket (toaster xxxx) over the planet's surface. They kidnap such a nice Keen and land him on the planet. The disgusting green UFOs are preparing to attack in order to take control of the Earth, and their strategic planning center will evaluate that in order for the occupation to be successful, the greatest potential threat must be eliminated. One day an unpleasant thing will happen to him. Well, maybe she's a little smarter (keen in English). He lives with his parents in a family house, reads a lot of comics in his free time and has a space rocket in the hut behind the house.
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